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Students learn through their participation in the attainment of knowledge by gathering information and processing it by solving problems and articulating what they have discovered. Advantages of entrance and exit tickets include: participation of each student, prompt for students to focus on key concepts and ideas, a high return of information for the amount of time invested, important feedback for the instructor that can be useful to guide teaching decisions e. These are activities that prompt students to write a response to an open question and can be done at any time during a class.
Writing activities Online games about high school usually minutes, and can focus on key questions and ideas or ask students to make predictions. These activities give students the opportunity to organize their own thoughts, or can be collected by the teacher to gain feedback from the students.
Ice Breakers are low-stakes activities that get students to interact and talk to each other, and encourage subsequent classroom interactions. They can be useful at the beginning of the semester: for example, asking students to introduce themselves to each other and what they would like to learn in the course.
This type of activity first asks students to consider a question on their own, and then provides an opportunity for students to discuss it in pairs, and finally together with the Online games about high school class. The success of these activities depends on the nature of the questions posed. The group discussions are critical as they allow students to articulate their thought processes. Advantages of the think-pair-share include the engagement of all students in the classroom particularly the opportunity to give voice to quieter students who might have difficulty sharing in a larger groupquick feedback for the instructor e.
They are usually presented in narrative form and often involve problem-solving, links to course readings or source materials, and discussions by groups of students, or the entire class. Guiding questions lead students through the activity. Example questions include:.
Problem-based learning activities are similar to case studies but usually focus on quantitative problems. In some cases the problems are deed Online games about high school introduce the material as well as provide students with a deeper learning opportunity. Give teams time to prepare, and then put them into argument with a team focused on representing an opposing viewpoint.
Advantages include practice in using the language of the discipline and crafting evidence-based reasoning in their arguments. Members of the class take the part or perspective of historical figures, authors, or other characters and must interact from their perspective. Breakdown the role play into specific tasks to keep students organized and to structure them so that the content you want to cover is addressed. Preparation work can be ased for outside of class, so clearly communicating your expectations is essential.
Advantages include motivation to solve a problem or to resolve a conflict for Online games about high school character, providing a new perspective through which students can explore or understand an issue and the development of skills, such as writing, leadership, coordination, collaboration and research.
Interactive demonstrations can be used in lectures to demonstrate the application of a concept, a skill, or to act out a process. The exercise should not be passive; you should plan and structure your demonstration to incorporate opportunities for students to reflect and analyze the process.
Advantages of interactive demonstrations include novel visualizations of the material and allowing students to probe their own understanding by asking if they can predict the outcome of the demo. They are also a venue for providing applications of ideas or concepts. A Jigsaw is a cooperative active learning exercise where students are grouped into teams to solve a problem or analyze a reading. These can be done in one of two ways — either each team works on completing a different portion of the asment and then contributes their knowledge to the class as a whole, or within each group, one student is ased to a portion of the asment the jigsaw comes from the bringing together the various ideas at the end of the activity to produce a solution to the problem.
In a jigsaw the activity must be divided into several equal parts, each of which is necessary to solving a problem, or answering a question.
Example activities include implementing experiments, small research projects, analyzing and comparing Online games about high school, and working with professional literature. The advantages of the jigsaw include the ability to explore substantive problems or readings, the engagement of all students with the material and in the process of working together, learning from each other, and sharing and Online games about high school analyzing a diversity of ideas. Search form Search.
Explore Brown University Search. Interactive Classroom Activities Students learn through their participation in the attainment of knowledge by gathering information and processing it by solving problems and articulating what they have discovered.
They can be helpful in prompting the student to begin to synthesize and integrate the information gained during a class period. Ice Breakers Ice Breakers are low-stakes activities that get students to interact and talk to each other, and encourage subsequent classroom interactions. Think—Pair—Share This type of activity first asks students to consider a question on their own, and then provides an opportunity for students to discuss it in pairs, and finally together with the whole class. The procedure is as follows: Pose a question, usually by writing it on the board or projecting it.
Have students consider the question on their own 1 — 2 min. Then allow the students form groups of people. Re-group as a whole class and solicit responses from some or all of the pairs 3 min. Example questions include: What is the situation? What questions do you have? What problem s need to be solved? What are some solution strategies?
What information do you need?
What criteria will you use to evaluate your solution? There are many collections of case studies publically available in a variety of disciplines. Interview or Role Play Members of the class take the part or perspective of historical figures, authors, or other characters and must interact from their perspective. Interactive Demonstrations Interactive demonstrations can be used in lectures to demonstrate the application of a concept, a skill, or to act out a process.
Introduce the goal and description of the demonstration.
Conduct the demonstration. Jigsaw A Jigsaw is a cooperative active learning exercise where students are grouped into teams to solve a problem or analyze a reading.Online games about high school
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